This game is a TriJam #384 submission, so it has been made within the span of only 3 hours (keep that in mind, when playing it can get quite buggy).

Story

You (the Player) are the last Arbiter, the one that is responsible for reviewing souls and sending them to afterlifes that match their profile. This job isn't rudimentary by any standards, the whole cosmos is shifting right before your eyes as do the whims of the metaphysical reality looking over your every move.

How to Play (brief)

Flick mouse (while holding left) to move souls

Hold left mouse button to release souls

Get souls to their portal of color

Pop souls of forbidden symbols

How to Play (in-depth)

The goal of the game is to sort souls (which are the moving spheres) into portals of matching colors as the souls. You do so by flicking your mouse (hold down the mouse button, flick and release), which will send the souls flying.

There are also symbols on the souls. Some of these symbols may appear at the top above the word forbidden. If a soul has a forbidden symbol you have to release it, which you do by holding the left mouse button, while your cursor is on your soul.

For each correctly handled soul you get 10 points, for each incorrectly handled soul you lose 5 points and gain a strike (indicated by a red "x" above your score). Strikes reset if you handle a soul correctly. If you get 5 strikes in a row, you lose the game.

The goal of the game is to get the highest score possible.

Credits

The whole project was made by me, except the following assets:
Background music: Snowdrop by Kevin MacLeod (avalible here)

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